These are utilised in set-pieces as the game wears on, and is often included in the Spot-Shooting sections where you set up shop and cover your comrades from a vantage point. There are certain situations where C4 and explosives come into play (especially in later levels). Your binoculars are assigned to the right button the d-pad, while your thermo and night-vision goggles (depending on the situation) are assigned to the left. A brutal and silent kill animation plays, but oddly enough automatically brings the soon-to-be-victim to a standing position if they are seated or otherwise before the animation is initiated a disappointing lack of effort in including sit-down execution animations.Įventually, the player will gain access to throwing knives, adding another weapon to your arsenal without diversifying it I could achieve the same result with my pistol. When sneaking up on an unsuspecting enemy, you can execute a melee finisher in the same fashion. Melee kills are also possible with the click of the right analog stick. If you fail to stay concealed, they will open fire, at which point you can swap to a silenced pistol by pressing ‘Y’. To indicate your visibility to enemies in the vicinity, a red radial bar will fill around your compass/mini-map on the bottom left of the HUD. Sometimes, however, I found that even though the line of sight should be broken by foliage and such (as instructed numerous time to hide within), enemies still see you. Pressing ‘B’ enables you to crouch, while holding it puts you in a prone position. Being stealthy should ensure you rarely have to use a health kit as you slink in the shadows and pick off your targets without much opposition. Paramount to your success, however, is stealth. Health kits can be picked up throughout certain locales and used with the quick press of ‘LB’ (left bumper). There is more to Sniper: Ghost Warrior 2 than the titular mechanics, although not too much more. It’s standard fare war-situation story-telling you’re not going to see or hear anything new for the genre. But as I alluded to, the campaign does get better, although it is not very wide in scope and doesn’t last too long all tings considered (the gameplay makes it seem longer than it truly is).
The story has a very slow start, compounded by the plodding nature of the gameplay. A flashback soon reminds Anderson of events in Sarajevo before the player is brought to Tibet to finally recover the WMD. Without giving away details/spoilers, it suffices to say that it’s a devastating attack. This is when the story picks up steam as the team is ambushed. After rescuing the captive, the team begins to monitor the deal when Anderson recognises one dealer to be an old acquaintance named Merinov.
While at a Russian radio post, the duo overhear radio chatter talking about the apparent capture of a PSC spy by said mercenaries. The two are part of a team working to intervene in a reported deal-in-progress over a bio-agent weapon of mass destruction (WMD) between a group of Russian mercenaries. Act 1 starts the player off as private security consultant Captain Cole Anderson in the Phillipines with CIA Special Agent Diaz. The game’s story is broken up into three acts. teammates get close and dirty make for a fun time?… The question here is, does a game asking you to effectively play the support role while A.I.
Along with the single-player campaign, there’s also team deathmatch to take part in. The game utilises realistic bullet physics and aspects such as heart-rate and wind direction that affect your sniping accuracy. In this iteration, the developers have changed engines from Chrome Engine 4 – created by Techland – to Crytek‘s CryEngine 3. Sniper: Ghost Warrior 2 is the sequel to the original tactical-shooter, also developed by City Interactive.
Platforms:Xbox 360 ( Reviewed), PlayStation 3, PC